Instead of having a large amount of direct input into the battles, within Tingle's Rosy Rupeeland the player simply engages an enemy, at which point both Tingle and the enemy character turn into a ball of dust as they fight. Even if the player has successfully built the tower to its tallest height, they must have collected all the gems to access the final location.Īccessing these dungeons is limited by the height of the tower, as certain areas can only be accessed once the tower is a certain height, and thus after the player has donated enough Rupees into it.Īlthough completing dungeons can be likened to that in The Legend of Zelda series, combat is very different to the combat elements of such a series. By completing a dungeon, not only does the player receive what are typically the biggest Rupee rewards, but by defeating the end-of-dungeon bosses they also receive one of five gems. Nonetheless, finding and collecting money remains the core goal of Tingle's Rosy Rupeeland, and there are many ways to achieve this.ĭungeons within Tingle's Rosy Rupeeland are found on each of the game's three continents, and are a necessity to complete the game. If the price is too low, the player may not receive anything, but if the price offered is too high they may be needlessly spending too much. Among this, however, is a deep bargaining system for interacting with NPCs, as items and information must be bought via offering what the player thinks is a suitable price. Subsequent gameplay is built upon finding as much money as possible but also mixed with traditional Zelda dungeon adventuring and puzzle elements. To do this, the player must feed Rupees into the tower. The object of Tingle's Rosy Rupeeland is to continually build up a tower found under a spring to the west of Tingle's house. He will fetch Tingle Rupees if given bones. Barkle - Tingle's pet dog that Tingle meets very early in the game.During the game, she assists Tingle via a Nintendo DS-like machine in his home, and also through the Tingle Tuner when Tingle is out travelling. She is a Fairy who was captured by Uncle Rupee and forced to aid Tingle in his quest. As such, Uncle Rupee is the game's final boss. As players progress though the game, it is strongly implied that Uncle Rupee is not to be trusted and it is revealed towards the end that Uncle Rupee has, indeed, been tricking Tingle throughout the game. As a reward, he promises to bring Tingle to Rupeeland, a Cockaigne-like paradise. Uncle Rupee asks Tingle to bring him Rupees throughout the game. Uncle Rupee - The one who transformed Tingle.By agreeing to help, he is transformed into a green-clothed hero whose Rupees are his lifeline. Tingle - Initially called by his "real" name, which the player chooses for him at the start of the game, Tingle is a 35-year-old man who is tricked into helping Uncle Rupee reach Rupeeland.Main article: Freshly-Picked Tingle's Rosy Rupeeland charactersĬharacters from Freshly-Picked Tingle's Rosy Rupeeland ![]() The other two islands are Fairy Garden and Auros Ruins. Its top is inhabited by the Yamatami Tribe. ![]() Mount Desma (implied to be Death Mountain) is the most prominent part of the Third Continent. The Third Continent consists out of three big "islands", though they are connected to each other. ![]()
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